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^HiMaTaS^
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^HiMaTaS^


Number of posts : 133
Main Character Name : HiMaTaS
Registration date : 2007-06-30

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PostSubject: HELP!   HELP! Icon_minitimeSun Jul 01, 2007 1:30 pm

Ask here anything!


Last edited by on Sat Jul 07, 2007 7:30 am; edited 1 time in total
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Marco
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Marco


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Main Character Name : Avril
Registration date : 2007-06-29

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PostSubject: Re: HELP!   HELP! Icon_minitimeSun Jul 01, 2007 1:38 pm

Why the sky is blue??

jk X]
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PostSubject: Re: HELP!   HELP! Icon_minitimeSun Jul 01, 2007 2:29 pm

MaRKeR! wrote:
Why the sky is blue??

jk X]
http://www.sciencemadesimple.com/sky_blue.html
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Marco
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Marco


Number of posts : 837
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PostSubject: Re: HELP!   HELP! Icon_minitimeSun Jul 01, 2007 4:49 pm

LOL @ZackFair
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^HiMaTaS^
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^HiMaTaS^


Number of posts : 133
Main Character Name : HiMaTaS
Registration date : 2007-06-30

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PostSubject: Re: HELP!   HELP! Icon_minitimeTue Jul 03, 2007 1:54 pm

I made a LongSword of Flame Strike, averything works! But it doesn't show like real FS(FLame Strike), the same goes with Lightning. Could any one help me with FS (Flame Strike) and Lighting animation? I have Explotion animation(called FIre Storm)! Razz
Code:

[ITEMDEF I_FIRE_STORM]
// Fire Storm
NAME=a Fire Storm
ID=i_fx_explode
TYPE=T_SPELL
CATEGORY=TFL Additions
SUBSECTION=Animations
DESCRIPTION=Fire Storm Piece

ON=@Create
   ATTR=attr_magic|attr_move_never
   MORE=0
   MOREP=42,55,99
   TIMER=1

ON=@DCLICK
   MORE = <MORE> + 1
   IF (<MORE> > 15)
      REMOVE
      RETURN 1
   endif
   MOREP=<LINK.P>
   TAG.NEG=RAND(2)
   TAG.TX=RAND(6)
   IF (<TAG0.NEG> == 1)
      MOREX= <MOREX> - <TAG0.TX>
   ELSE
      MOREX= <MOREX> + <TAG0.TX>
   endif
   TAG.NEG=RAND(2)
   TAG.TY=RAND(6)
   IF (<TAG0.NEG> == 1)
      MOREY= <MOREY> - <TAG0.TY>
   ELSE
      MOREY= <MOREY> + <TAG0.TY>
   endif
   TAG.NEG =
   TAG.TX =
   TAG.TY =
   ATTR=attr_move_never|attr_invis|attr_magic  //set invs
   P=<MOREP>
   ATTR=attr_magic|attr_move_never  //unhide object, shos it at new location
   MOREP=42,55,99
   TIMER=1
   RETURN 1
Oh, and could anyone explain to me what the hell mean this RETURN 1, 0? lol!
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^TayfuN^
Annapolis Owner
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^TayfuN^


Number of posts : 256
Main Character Name : TayfuN
Registration date : 2007-06-29

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PostSubject: Re: HELP!   HELP! Icon_minitimeTue Jul 03, 2007 2:10 pm

what you want ? in all verdata are FS animations ! just post here your longsowrd script and someone will help you !
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https://annapolis.forummotion.com/
^HiMaTaS^
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^HiMaTaS^


Number of posts : 133
Main Character Name : HiMaTaS
Registration date : 2007-06-30

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PostSubject: Re: HELP!   HELP! Icon_minitimeTue Jul 03, 2007 2:14 pm

Code:

[ITEMDEF i_sword_fs]
NAME=Longsword of Flame Strike
ID=i_sword_long
Resources=100 i_ingot_iron, 100 i_ingot_silver, 100 i_ingot_gold, 10000 i_scroll_flamestrike
SKILLMAKE=BLACKSMITHING 1000, Swordmanship 1000
TYPE=T_WEAPON_SWORD
FLIP=1
DAM=50,60
SPEED=7
SKILL=Swordmanship
REQSTR=100
TWOHANDS=N
WEIGHT=3
CATEGORY=Provisions - Weapons - Color
SUBSECTION=Magic Weapon
DESCRIPTION= Longsword of Flame Strike

ON=@CREATE
   COLOR=0659
   HITPOINTS=10000
       
ON=@Damage
   if !(<r100> < 15)
   src.spelleffect s_flamestrike,1000
        endif

ON=@Equip
   SRC.SWORDSMNSHIP += 100

ON=@UnEquip
   SRC.SWORDSMNSHIP -= 100
That is swords scp!
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^HiMaTaS^
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^HiMaTaS^


Number of posts : 133
Main Character Name : HiMaTaS
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PostSubject: Re: HELP!   HELP! Icon_minitimeSat Jul 07, 2007 7:31 am

So can any one help me?
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Marco
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Marco


Number of posts : 837
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Registration date : 2007-06-29

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PostSubject: Re: HELP!   HELP! Icon_minitimeSun Jul 08, 2007 9:21 pm

This forum is a bit dead, isn't it? Razz
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^HiMaTaS^
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^HiMaTaS^


Number of posts : 133
Main Character Name : HiMaTaS
Registration date : 2007-06-30

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PostSubject: Re: HELP!   HELP! Icon_minitimeMon Jul 09, 2007 6:43 pm

It looks like it is! Razz
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Marco
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Marco


Number of posts : 837
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PostSubject: Re: HELP!   HELP! Icon_minitimeTue Jul 10, 2007 3:37 pm

Spunked
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^HiMaTaS^
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^HiMaTaS^


Number of posts : 133
Main Character Name : HiMaTaS
Registration date : 2007-06-30

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PostSubject: Re: HELP!   HELP! Icon_minitimeSat Jul 14, 2007 2:40 am

Hey, does anyone know how to make avatar or AMV? If yes, could you teach me how to make tham!!! Razz
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Marco
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PostSubject: Re: HELP!   HELP! Icon_minitimeSun Jul 15, 2007 12:00 am

:< No really =D
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Marco
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Marco


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Registration date : 2007-06-29

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PostSubject: Re: HELP!   HELP! Icon_minitimeSun Jul 15, 2007 1:11 pm

Quote :
on=@hit
act.f_wind_fire

[ITEMDEF i_wind_fire]
ID=i_fx_field_fire
TYPE=t_normal

ON=@Create
COLOR=67
Timerd=1

ON=@timer
if (<MORE1> < 014)
if ( RAND(7) == 0 )
move e
elseif ( RAND(7) == 1 )
move n
elseif ( RAND(7) == 2 )
move s
elseif ( RAND(7) == 3 )
move w
elseif ( RAND(7) == 4 )
move nw
elseif ( RAND(7) == 5 )
move sw
elseif ( RAND(7) == 6 )
move ne
elseif ( RAND(7) == 7 )
move se
endif
MORE1 = <more1> + 1
timerd = 1
return 1
else
endif
return 0

ON=@Dclick
src.message This is just an illusion.
return 1

[ITEMDEF i_wind_smoke]
ID=i_fx_smoke
TYPE=t_normal

ON=@Create
COLOR=43
Timerd=1

ON=@timer
if (<MORE1> < 014)
if ( RAND(7) == 0 )
move e
elseif ( RAND(7) == 1 )
move n
elseif ( RAND(7) == 2 )
move s
elseif ( RAND(7) == 3 )
move w
elseif ( RAND(7) == 4 )
move nw
elseif ( RAND(7) == 5 )
move sw
elseif ( RAND(7) == 6 )
move ne
elseif ( RAND(7) == 7 )
move se
endif
MORE1 = <more1> + 1
timerd = 1
return 1
else
endif
return 0

ON=@Dclick
src.message This is just an illusion.
return 1

[FUNCTION f_wind_fire]
newitem i_wind_fire
obj=<uid>
local.firepos = <obj.p>
act.p= <local.firepos>
newitem i_wind_fire
act.p= <local.firepos>
newitem i_wind_fire
act.p= <local.firepos>
newitem i_wind_fire
act.p= <local.firepos>
newitem i_wind_fire
act.p= <local.firepos>
act.p= <local.firepos>
newitem i_wind_fire
act.p= <local.firepos>
newitem i_wind_fire
act.p= <local.firepos>
newitem i_wind_fire
act.p= <local.firepos>
newitem i_wind_smoke
act.p= <local.firepos>
newitem i_wind_smoke
act.p= <local.firepos>
newitem i_wind_smoke
act.p= <local.firepos>
newitem i_wind_smoke
act.p= <local.firepos>
newitem i_wind_smoke
act.p= <local.firepos>
newitem i_wind_smoke
act.p= <local.firepos>

act.p= <local.firepos>
newitem i_wind_fire
act.p= <local.firepos>
newitem i_wind_fire
act.p= <local.firepos>
newitem i_wind_fire
act.p= <local.firepos>
newitem i_wind_fire
act.p= <local.firepos>
act.p= <local.firepos>
newitem i_wind_fire
act.p= <local.firepos>
newitem i_wind_fire
act.p= <local.firepos>
newitem i_wind_fire
act.p= <local.firepos>
newitem i_wind_smoke
act.p= <local.firepos>
newitem i_wind_smoke
act.p= <local.firepos>
newitem i_wind_smoke
act.p= <local.firepos>
newitem i_wind_smoke
act.p= <local.firepos>
newitem i_wind_smoke
act.p= <local.firepos>
newitem i_wind_smoke
act.p= <local.firepos>

Maybe it works :<
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Marco
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PostSubject: Re: HELP!   HELP! Icon_minitimeSun Jul 15, 2007 1:12 pm

Maybe something is wrong, I can't remember effect IDs, sooooo make them. ;D
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^HiMaTaS^
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^HiMaTaS^


Number of posts : 133
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PostSubject: Re: HELP!   HELP! Icon_minitimeSun Jul 15, 2007 1:22 pm

ok. thanks for help - I will try it! Razz
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^HiMaTaS^
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^HiMaTaS^


Number of posts : 133
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Registration date : 2007-06-30

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PostSubject: Re: HELP!   HELP! Icon_minitimeFri Jul 20, 2007 1:29 pm

Does anyone know what do I need to open PhP files? lol!
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Marco
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PostSubject: Re: HELP!   HELP! Icon_minitimeSat Jul 21, 2007 8:12 pm

Google it. :\
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Marco
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PostSubject: Re: HELP!   HELP! Icon_minitimeSat Aug 11, 2007 4:32 pm

on=@damage
src.newitem=i_fx_explode
src.act.attr=attr_static|attr_decay
src.act.timer=1
src.act.p=<src.p>

Old topic but try it.
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^HiMaTaS^
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^HiMaTaS^


Number of posts : 133
Main Character Name : HiMaTaS
Registration date : 2007-06-30

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PostSubject: Re: HELP!   HELP! Icon_minitimeSun Aug 12, 2007 5:02 pm

ok, I will try when I will be back in Londone Razz
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N44B
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Number of posts : 356
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PostSubject: Re: HELP!   HELP! Icon_minitimeSat Mar 20, 2010 8:38 pm

^HiMaTaS^ wrote:
ok, I will try when I will be back in Londone Razz
Did you try it?
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N44B
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N44B


Number of posts : 356
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PostSubject: Re: HELP!   HELP! Icon_minitimeSat Mar 20, 2010 8:38 pm

AVATARED.
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Marco
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PostSubject: Re: HELP!   HELP! Icon_minitimeSat Mar 20, 2010 8:40 pm

LOL
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