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 Colors. 50%

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Marco
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Marco


Number of posts : 837
Main Character Name : Avril
Registration date : 2007-06-29

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PostSubject: Colors. 50%   Colors. 50% Icon_minitimeSun Jul 01, 2007 5:06 pm

Monster Loot Colors = Can loot color bottles from treasurs or from Hight Level NPC (Medium and Rare Colors) (By Tayfun ^^)


Alchemy Colors = X Alchemy + X Regs = An Alchemy Color Bottle (Normal Colors)


PvP Ticket Colors = Rare colors, you need X tickets to dye something.
(Rare and Special Colors)

...


Last edited by on Mon Jul 02, 2007 11:51 pm; edited 2 times in total
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^HiMaTaS^
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^HiMaTaS^


Number of posts : 133
Main Character Name : HiMaTaS
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PostSubject: Re: Colors. 50%   Colors. 50% Icon_minitimeSun Jul 01, 2007 5:31 pm

Sounds cool! lol!
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^TayfuN^
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^TayfuN^


Number of posts : 256
Main Character Name : TayfuN
Registration date : 2007-06-29

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PostSubject: Re: Colors. 50%   Colors. 50% Icon_minitimeSun Jul 01, 2007 5:36 pm

ok ! i have Idea for Alchemy !

In our server will be Robe + skills and Cloack + skills and the + is 1-10 points Very Happy fro bottle crafting you need 120 alchemy skill !

How Idea ? scratch
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^HiMaTaS^
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^HiMaTaS^


Number of posts : 133
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PostSubject: Re: Colors. 50%   Colors. 50% Icon_minitimeSun Jul 01, 2007 5:39 pm

Good idea! Very Happy
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Marco
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Marco


Number of posts : 837
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PostSubject: Re: Colors. 50%   Colors. 50% Icon_minitimeSun Jul 01, 2007 5:44 pm

120 Alchemy? o_o


120 Alchemy for Rare Colors, not for all alchemy colors right?
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^HiMaTaS^
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^HiMaTaS^


Number of posts : 133
Main Character Name : HiMaTaS
Registration date : 2007-06-30

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PostSubject: Re: Colors. 50%   Colors. 50% Icon_minitimeSun Jul 01, 2007 5:49 pm

it's logical! lol!
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Marco
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Marco


Number of posts : 837
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PostSubject: Re: Colors. 50%   Colors. 50% Icon_minitimeSun Jul 01, 2007 5:51 pm

Himatas wrote:
it's logical! lol!

No, it's not =(
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^TayfuN^
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^TayfuN^


Number of posts : 256
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PostSubject: Re: Colors. 50%   Colors. 50% Icon_minitimeSun Jul 01, 2007 5:52 pm

yes ! only rar colors on 120 alchemy ! or from NPC
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Marco
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Marco


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PostSubject: Re: Colors. 50%   Colors. 50% Icon_minitimeSun Jul 01, 2007 6:06 pm

^TayfuN^ wrote:
yes ! only rar colors on 120 alchemy ! or from NPC

It's a good idea then. ;D
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^TayfuN^
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^TayfuN^


Number of posts : 256
Main Character Name : TayfuN
Registration date : 2007-06-29

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PostSubject: Re: Colors. 50%   Colors. 50% Icon_minitimeTue Jul 03, 2007 6:28 am

Code:

[ITEMDEF i_dye_rar]
Id=i_dye_tub
Name=Dying Tub
TYPE=t_dye_vat
VALUE=1000
On=@Create
Color={3224 3225 3226 3227 3228 3229 3230 3231 3232 3233 3234 3235 3236 3237 3238 3239 3240 3241 3242 3243 3244 3245 3246 3247 3248 00bb0 00bb1 00bb3 00bb2 00bb4 00bb5 00bb6 00bb7 00bb8 00bb9 0480 0481 0500 0501 0502 0503 0504  0505  0506  0507  0508  0509  0510  0511 0512 0513 0514 068a 068e 2958 2959 2960 2961 2962 2963 2964 2965 2966 2967 2968 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992 2993 2994 2995 2996 2997 2998 2999 00ba0 00ba1 00ba2 00ba3 00ba4 00ba5 00ba6 00ba7 00ba8 00ba9 00ba0 00b90 00b91 00b92 00b93 00b94 00b95 00b96 00b97 00b98 00b99 0ba0 0ba1 0ba2 0ba3 0ba4 0ba5 0ba6 0ba7 0ba8 0ba9 01}
Tag.Colich={10,15}

On=@Click
say @67 Dying Tub (<eval <Tag.colich>> Charges)

ON=@Dclick
target Select cloth to paint

on=@targon_item
if (<tag.colich> > 0) && (<src.targ.type>==t_clothing) || (<src.targ.id>==0e76) || (<src.targ.id>==0e75R)
tag.colich=<tag.colich>+-1
src.targ.color=<color>
src.sysmessage Dying!
return 1
elseif (<src.targ.id>==0e7b)
tag.colich=<tag.colich>+-1
src.targ.color=<color>
src.sysmessage Dying!
Tag.Colich=+-1
return 1
elseif <Tag.colich> == 0
src.sysmessage There are no dyes in tub!
return 1
else
src.sysmessage You cannot dye <src.targ.name> !
return 1
endif
on=@targon_ground
src.sysmessage You cannot dye ground!
return 1

on=@targon_char
src.sysmessage You cannot dye char!
return 1
else
If morez=-1
REMOVE
ENDIF

[ITEMDEF i_dye_hair]

ID=i_bottle_empty
TYPE=t_POTION
NAME=Hair bottle
WEIGHT=10
CATEGORY=Special items
SUBSECTION=Hair
DESCRIPTION=Hair bottle
On=@Create
Color={3224 3225 3226 3227 3228 3229 3230 3231 3232 3233 3234 3235 3236 3237 3238 3239 3240 3241 3242 3243 3244 3245 3246 3247 3248 00bb0 00bb1 00bb3 00bb2 00bb4 00bb5 00bb6 00bb7 00bb8 00bb9 0480 0481 0500 0501 0502 0503 0504  0505  0506  0507  0508  0509  0510  0511 0512 0513 0514 068a 068e 2958 2959 2960 2961 2962 2963 2964 2965 2966 2967 2968 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992 2993 2994 2995 2996 2997 2998 2999 00ba0 00ba1 00ba2 00ba3 00ba4 00ba5 00ba6 00ba7 00ba8 00ba9 00ba0 00b90 00b91 00b92 00b93 00b94 00b95 00b96 00b97 00b98 00b99 0ba0 0ba1 0ba2 0ba3 0ba4 0ba5 0ba6 0ba7 0ba8 0ba9 01}
ON=@DCLICK

SRC.SYSMESSAGE Select this color hair.
TARGET
RETURN 1

ON=@TARGON_CHAR
IF <MORE> > 1
MORE=(<MORE>-(1))
SRC.NEWITEM=i_bottle_empty
SRC.ACT.AMOUNT=1
SRC.ACT.BOUNCE
SRC.ACT.EQUIP
SRC.SYSMESSAGE ok.
SRC.TARG.FINDLAYER(11).COLOR=<COLOR>
SRC.TARG.FINDLAYER(16).COLOR=<COLOR>
ELSE
SRC.NEWITEM=i_bottle_empty
SRC.ACT.AMOUNT=1
SRC.ACT.BOUNCE
SRC.ACT.EQUIP
SRC.SYSMESSAGE ok.
SRC.TARG.FINDLAYER(11).COLOR=<COLOR>
SRC.TARG.FINDLAYER(16).COLOR=<COLOR>
remove
ENDIF

On=@TARGON_ITEM
Src.Message !!!disabled!!!
return 1

On=@TARGON_GROUND
Src.Message !!!disabled!!!
return 1

i have scripted dye tubes, now we need only to make that you can make it with alchemy skill Very Happy
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Marco
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Marco


Number of posts : 837
Main Character Name : Avril
Registration date : 2007-06-29

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PostSubject: Re: Colors. 50%   Colors. 50% Icon_minitimeTue Jul 03, 2007 9:52 am

I think that Named colors would be better, because players can change the colors.

Example:
I have a Fire Monster Dye Tub, but I want an Ice monster dye tub.

Colors without a name isn't good =/
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^TayfuN^
Annapolis Owner
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^TayfuN^


Number of posts : 256
Main Character Name : TayfuN
Registration date : 2007-06-29

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PostSubject: Re: Colors. 50%   Colors. 50% Icon_minitimeTue Jul 03, 2007 10:18 am

we can make that: name=<color>

or somethink like this, then people will know the color number and color hue !
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Marco
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Marco


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Main Character Name : Avril
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PostSubject: Re: Colors. 50%   Colors. 50% Icon_minitimeTue Jul 03, 2007 11:15 am

I think named colors is better than Color Number and Hue, they aren't GMs, so they don't need to know Color Number and hue. :/
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^TayfuN^
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^TayfuN^


Number of posts : 256
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PostSubject: Re: Colors. 50%   Colors. 50% Icon_minitimeTue Jul 03, 2007 1:48 pm

but you whant to make all names to all rar colors ? :O and the script will be really BIG !
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^HiMaTaS^
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^HiMaTaS^


Number of posts : 133
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PostSubject: Re: Colors. 50%   Colors. 50% Icon_minitimeTue Jul 03, 2007 1:58 pm

Yes, scp maybe pretty big, but think this way! It would be match match more confortable for players! Oh and to stuff too! Razz
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Marco
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Marco


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PostSubject: Re: Colors. 50%   Colors. 50% Icon_minitimeTue Jul 03, 2007 3:56 pm

^TayfuN^ wrote:
but you whant to make all names to all rar colors ? :O and the script will be really BIG !

Yea ;D
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^TayfuN^
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^TayfuN^


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PostSubject: Re: Colors. 50%   Colors. 50% Icon_minitimeTue Jul 03, 2007 3:57 pm

ok Very Happy if you have many free time you can make it Smile
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Marco
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Marco


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PostSubject: Re: Colors. 50%   Colors. 50% Icon_minitimeTue Jul 03, 2007 4:02 pm

and a NEW FORUM too ¬¬
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ASsAs1N
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PostSubject: Re: Colors. 50%   Colors. 50% Icon_minitimeWed Aug 08, 2007 11:37 pm

MaRKeR! wrote:
and a NEW FORUM too ¬¬

btw, i love this forum I love you Sad
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Marco
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Marco


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PostSubject: Re: Colors. 50%   Colors. 50% Icon_minitimeWed Aug 08, 2007 11:43 pm

I don't want a new forum anymore =[
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PostSubject: Re: Colors. 50%   Colors. 50% Icon_minitimeThu Aug 09, 2007 1:39 pm

LOL Sentury of Wizards Ftw!
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Marco
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Marco


Number of posts : 837
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PostSubject: Re: Colors. 50%   Colors. 50% Icon_minitimeThu Aug 09, 2007 5:07 pm

#care
















































































-
LOLOLOLOL
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Marco
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Marco


Number of posts : 837
Main Character Name : Avril
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PostSubject: Re: Colors. 50%   Colors. 50% Icon_minitimeWed Sep 05, 2007 3:41 pm

100% Now.
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PostSubject: Re: Colors. 50%   Colors. 50% Icon_minitime

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